We are buidlers, and didn't want to raise money with a Power Point. We put together a small core team and in less than three months we developed our first in-game footage, and used it to showcase our execution capabilities and raise funds.
First playable single-player mission
First content playable by end users. It was a Hold the Base type of level, where players had to reconquer and defend it against hordes of aliens.
First multiplayer Co-Op Mission + First mobile phone port
1. First multiplayer co-op mission: 4 players cooperate to reconquer a mining site, defend it while they mine resources and protect their transport as it takes its cargo to an extraction point.
2. Also we made our first version for mobile phones.
WebShop + Fiat & Cross-Chain Payments + Genesis Sale
New player units: Grenadier Spider , Laser Spider.
Game Launcher + Second Testnet Ladder Event
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1. The game autoupdates now.
2. Our second Testnet Ladder Event increases UA and engagement dramatically.
New enemy prototypes
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New enemy prototypes : Catapult and Flying Assassin
New playable units
Alien Invasions
2024
Paul Barron Interview: 1M Daily Transactions on Avalanche
Pitch Black Event
FrEnder's Event + 2.7M Daily Tnx + 465M Txn
Mainnet Launch + 675M tnx in Testnet
Unit Customization Prototype
Miner Mania Event
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A player competition built around operational gameplay.
Play with Friends Event
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A player competition built around co-op gameplay.
The more players you play with, the more score you'll get.
Full Economy Revamp
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With the data collected during Testnet, economy is fully rebalanced.
New Units & Buildings Management UI
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Units and buildings management is heavily improved.
Daily Login Rewards
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Get increasing rewards every consecutive day you connect to the game.
2025
TGE
We plan to launch $PLSR on Q1 2025.
February 5th 2025
$PLSR will be available on your favorite exchanges DEXALOT and LFJ
NEW UNIT: The Red Baron (Hero Unit)
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Our first hero, the Red Baron, is here! Heroes are special powerful units with unique active and passive skills! The Red Baron will guide players through the tutorial and will be available on the shop after tutorial is complete.
NEW UNIT: Sniper
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Snipers have the biggest attack range in the game. They are mobile too, but their attack rate is very slow. They require micromanagement, but are extremely powerful.
NEW GAME MODE: Hold the Base
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In Hold the Base games, players must defend their base against waves of aliens.
They can use Stratagems (active skills granted by the obelisk).
NEW GAME MODE: Land Bosses
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There is a walled area on every land where specially strong bosses appear periodically.
These are big battles that will require most of the players on the land working together to win.
NEW NFT: Portal
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Portals are structures similar to Stargates that allow players to move to other lands. Initially they will access special missions, but further down the road, they will be able to use them to raid other players' lands.
NEW STORY CAMPAIGN: Saga Map
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A map with hand crafted, story-driven missions that are meant to teach players how to play immersively.
NEW NFT: Player Lands
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In Pulsar you join lands and play on them. Lands are NFTs.
Landowners can tax players playing on them.
Currently we have made a number of lands public, so people can play on them.
This is the moment in which players will be able to play and manage their own lands.
NEW NFT: Power Ups
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Power Ups are consumable NFTs that players earn by playing and can also purchase.
They provide buffs that improve performance and enhance user experience.
We developed our own onchain Web Shop and our Cross-Chain payment system. We accept payments in fiat and 6 different cryptocurrencies. We also launched our first Genesis Sale.
We launched our Testnet and whitelisted 1000 players in under 24 hours.
1. We developed Pulsar's main web page.
2. Download & Play experience. No wallet or crypto knowledge needed.
Pulsar presented at the GDC, receiving critical acclaim.
Players can create randomly generated maps with missions and play together to have fun and progress in the game.
NOTE: The video linked below is from a later development stage, but it shows the dungeons as they were released. This is the first version of our Map Builder, a keystone of our Content Generation Strategy.
Launched our first player competition to increase engagement, using our new Leaderboards.
New player units:
Scorpion (single target, strong against tough enemies)
Siege Tank (AoE, strong against swarms)
Swarm of hostile aliens will storm the Lands. You have to prepare in advance to hold them off and protect your base.
Paul Barron interviewed us when we crossed 1M daily transactions on our Subnet.
A special player event for Halloween: Lights out! Venture into the Darkness to find roaming bosses... if you dare.
Total PULSAR Testnet transactions currently heading towards 465,000,000 with over 2.7 million achieved just yesterday (June 11).
Transition to Mainnet complete! Now it's for real!
The hangar is where you can customize your units and buildings.
We implemented an early prototype and never revisited it until now.