PULSAR
  • PULSAR
    • The Vision
    • Gameplay
  • Getting Started
    • Installing the Game
    • First Steps
  • Game Systems
    • Alien Invasions
    • Combat
      • Aliens
    • CPU Capacity
    • Dungeons
    • Power Supply
    • Resources
    • Leaderboards
    • Shortcuts and Interactions
  • Assets
    • Lands
      • Land Taxes
      • Land Size & Layout
      • Land Rarity
      • Land Security Rating
      • Land Biomes
    • Units
      • Spider
      • Scorpion
      • Siege Tank
      • Resources Miner
      • Pulsar Miner
      • Mobile Depot
    • Structures
      • Mothership
      • Tesla Turret
      • Bolter Turret
      • Units Factory
      • Mineral Refinery
      • Gas Refinery
      • Biomatter Refinery
      • Pulsar Refinery
    • Genesis Supply
  • Events
    • Miner Mania
    • FrEnder's Game
  • Tokenomics & Game Economy
    • Tokenomic Charts
    • Game Economy
    • Token Utility
    • Pulsar Miners & Refineries Supply Schedule
    • Token Flow
    • Blockchain Integration
    • Team
  • Roadmap
  • HowTo Guides
    • Retro9000
    • Delegate to Pulsar Validator/s
    • Pulsar Reward Center
  • Help & Support
  • Release Notes
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  1. Assets
  2. Lands

Land Taxes

Landowners can allow others to play in their lands and tax them.

Landowners can configure their lands as Private (only them and the ones they invite can access these lands) or Public (anyone can access these lands). They can change this setting anytime. Additionally, their Land's Allowlist and Blocklist give them full control on who do they want on their Lands.

They can also set separately taxes for Pulsar and the rest of the Resources mined from that land.

Player Taxes give Landowners a passive income of Resources that they can use to upgrade their Units and Buildings, increasing their productivity or to sell them in the Players Marketplace, making a profit.

For example, I can make my land Public and set a tax of 20% on the Resources, which means that any player can access my land (provided there’s space left) and I will take 20% of any resource they mine there.

Or I could invite my guildmates to my Private land and set a tax of 80% on Resources, meaning that 80% of what they mine will be sent to me, to be managed as the treasury of our guild.

Or I could make my land with Pulsar Public, setting a tax of 35% on Resources and 90% on Pulsar, and then use the taxes I get to upgrade my Pulsar Miners and Refineries, improving my ROI.

And of course I can set my land as Private and play alone.

By making their lands Public, Landowners are providing free lands for new players to play, effectively becoming a F2P onboarding ramp in exchange for these Players' taxes.

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Last updated 1 year ago

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