PULSAR
  • PULSAR
    • The Vision
    • Gameplay
  • Getting Started
    • Installing the Game
    • First Steps
  • Game Systems
    • Alien Invasions
    • Combat
      • Aliens
    • CPU Capacity
    • Dungeons
    • Power Supply
    • Resources
    • Leaderboards
    • Shortcuts and Interactions
  • Assets
    • Lands
      • Land Taxes
      • Land Size & Layout
      • Land Rarity
      • Land Security Rating
      • Land Biomes
    • Units
      • Spider
      • Scorpion
      • Siege Tank
      • Resources Miner
      • Pulsar Miner
      • Mobile Depot
    • Structures
      • Mothership
      • Tesla Turret
      • Bolter Turret
      • Units Factory
      • Mineral Refinery
      • Gas Refinery
      • Biomatter Refinery
      • Pulsar Refinery
    • Genesis Supply
  • Events
    • Miner Mania
    • FrEnder's Game
  • Tokenomics & Game Economy
    • Tokenomic Charts
    • Game Economy
    • Token Utility
    • Pulsar Miners & Refineries Supply Schedule
    • Token Flow
    • Blockchain Integration
    • Team
  • Roadmap
  • HowTo Guides
    • Retro9000
    • Delegate to Pulsar Validator/s
    • Pulsar Reward Center
  • Help & Support
  • Release Notes
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  1. Game Systems

Dungeons

Aliens live below the earth. Unending hordes harry the surface in the most unexpected places all throughout the planet, so the Empire is offering rewards for those willing to take arms against the alien plague, assaulting them in their own terms: underground.

The deeper you go, the stronger the resistance will be, but the higher the rewards you will get.

Choose your Depth. Kill them. Claim your Rewards.

Dungeons are randomly created maps where you have to kill a certain amount of monsters to get rewards.

To complete a dungeon you must defeat the boss, a particularly strong alien that is hidden somewhere in the map.

The difficulty of a dungeon is indicated by its Depth (how deep it is below the ground). Only Depth 1 is unlocked initially for each individual player. When players kill the boss of a given Depth, they unlock the next Depth (i.e. Depth 2), which holds stronger enemies and bigger rewards.

Scattered across the dungeons there are a number of Alien Nests that will grant buffs to everyone in the dungeon when they are destroyed.

How to Play a Dungeon

Everyone can start a dungeon, and other players can join.

The Minimap will be obscured, as dungeons are always unexplored areas, but it will show you the general location of buffs.

When you access a Dungeon, your units are teleported to a safe area within it, where you can wait for other players to join and plan together your strategy before venturing into the dangers ahead. The safe area is protected from aliens by a laser gate. Once one of the player crosses the laser gate, the dungeon commences, and no more players can join it.

If the boss is killed, everyone is sent back to their lands and given rewards.

If everyone leaves the dungeon before the boss is killed, the dungeon location will be lost after a few minutes, and you won't be able to enter that dungeon again.

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Last updated 7 months ago

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