For the complete documentation index, see llms.txt. This page is also available as Markdown.

Bolter Turret

Stops single targets on their tracks.

The Bolter Defense Turret is a defensive structure designed to take out single targets with precision and efficiency.

Its two bolter guns fire forceful projectiles that explode within the target. This allows Bolter Defense Turrets to deal significant damage to heavily-armored targets.

It can therefore provide a strong line of defense against well protected enemies.

Stats

Maximum amount of damage per second

Costs

Level
Construction Cost
Level Up Cost
Level Up Time

#

Mineral

Gas

Mineral

Gas

Biomatter

Hour

1

0

0

80

80

0

0.01

2

40

40

110

110

0

0.01

3

40

40

170

170

0

0.01

4

50

50

270

270

0

0.02

5

120

120

470

470

0

0.04

6

1,400

1,400

810

810

80

0.11

7

1,580

1,580

1,520

1,520

150

0.32

8

1,750

1,750

2,650

2,650

270

1

9

1,930

1,930

4,600

4,600

460

2

10

2,100

2,100

8,200

8,200

820

3

11

2,280

2,280

15,720

15,720

1,570

6

12

2,450

2,450

27,620

27,620

2,760

11

13

2,630

2,630

48,220

48,220

4,820

11

14

2,800

2,800

83,670

83,670

8,370

12

15

2,980

2,980

138,100

138,100

13,810

12

16

3,150

3,150

226,350

226,350

22,640

13

17

3,330

3,330

386,000

386,000

38,600

13

18

3,500

3,500

532,390

532,390

53,240

14

19

3,680

3,680

706,900

706,900

70,690

17

20

3,850

3,850

906,820

906,820

90,680

17

21

4,030

4,030

1,158,090

1,158,090

115,810

18

22

4,200

4,200

1,472,550

1,472,550

147,260

19

23

4,380

4,380

1,864,500

1,864,500

186,450

20

24

4,550

4,550

2,697,250

2,697,250

269,730

20

25

9,370

9,370

3,378,080

3,378,080

337,810

27

26

50,060

50,060

4,484,170

4,484,170

448,420

33

27

106,690

106,690

5,923,420

5,923,420

592,340

38

28

170,180

170,180

7,787,620

7,787,620

778,760

43

29

240,770

240,770

9,863,000

9,863,000

986,300

51

30

318,740

318,740

12,443,290

12,443,290

1,244,330

59

31

370,650

370,650

15,639,790

15,639,790

1,563,980

68

32

426,710

426,710

19,025,930

19,025,930

1,902,590

78

33

487,060

487,060

21,998,750

21,998,750

2,199,880

83

34

551,820

551,820

24,122,150

24,122,150

2,412,220

89

35

621,120

621,120

26,428,040

26,428,040

2,642,800

104

36

695,070

695,070

27,568,360

27,568,360

2,756,840

111

37

773,790

773,790

28,754,140

28,754,140

2,875,410

119

38

857,410

857,410

29,986,890

29,986,890

2,998,690

126

39

946,040

946,040

31,268,180

31,268,180

3,126,820

135

40

1,039,810

1,039,810

32,599,590

32,599,590

3,259,960

143

41

1,138,830

1,138,830

33,982,770

33,982,770

3,398,280

152

42

1,243,210

1,243,210

35,419,390

35,419,390

3,541,940

162

43

1,353,080

1,353,080

36,911,190

36,911,190

3,691,120

172

44

1,468,540

1,468,540

38,459,940

38,459,940

3,845,990

183

45

1,589,720

1,589,720

40,067,440

40,067,440

4,006,740

215

46

1,716,710

1,716,710

41,735,570

41,735,570

4,173,560

228

47

1,849,650

1,849,650

43,466,230

43,466,230

4,346,620

241

48

1,988,630

1,988,630

45,261,380

45,261,380

4,526,140

256

49

2,133,770

2,133,770

47,123,040

47,123,040

4,712,300

271

50

2,285,190

2,285,190

49,053,260

49,053,260

4,905,330

286

Common Structure Parameters

Level
Maximum Health
Damage Per Second

1

400

50

2

642

80

3

666

83

4

692

85

5

722

88

6

754

92

7

789

96

8

828

100

9

870

104

10

917

109

Uncommon Structure Parameters

Level
Maximum Health
Damage Per Second

1

800

100

2

1,284

159

3

1,332

165

4

1,385

170

5

1,443

176

6

1,507

183

7

1,578

191

8

1,655

199

9

1,741

207

10

1,834

217

11

1,937

227

12

2,051

239

13

2,175

251

14

2,312

264

15

2,463

279

Rare Structure Parameters

Level
MaximumHealth
Damage Per Second
Level Up Cost - Pulsar

1

1,600

200

0.00

2

2,567

318

0.00

3

2,664

330

0.00

4

2,770

340

0.00

5

2,886

352

0.00

6

3,015

366

0.00

7

3,156

382

0.00

8

3,311

398

0.00

9

3,481

414

0.00

10

3,669

434

0.00

11

3,875

454

0.00

12

4,101

478

0.00

13

4,351

502

0.00

14

4,625

528

0.00

15

4,926

558

0.00

16

5,258

590

4

17

5,622

624

4

18

6,023

662

4

19

6,464

702

4

20

6,949

748

4

21

7,482

796

4

22

8,068

848

8

23

8,713

906

8

24

9,421

970

8

25

10,201

1,038

8

Epic Structure Parameters

Level
Maximum Health
Damage Per Second
Level Up Cost - Pulsar

1

3,200

400

0.00

2

5,135

636

0.00

3

5,328

660

0.00

4

5,540

680

0.00

5

5,773

704

0.00

6

6,029

732

0.00

7

6,311

764

0.00

8

6,621

796

0.00

9

6,962

828

0.00

10

7,337

868

0.00

11

7,749

908

0.00

12

8,203

956

0.00

13

8,701

1,004

0.00

14

9,250

1,056

0.00

15

9,853

1,116

0.00

16

10,516

1,180

8

17

11,245

1,248

8

18

12,046

1,324

8

19

12,928

1,404

8

20

13,897

1,496

8

21

14,964

1,592

8

22

16,136

1,696

16

23

17,425

1,812

16

24

18,843

1,940

16

25

20,402

2,076

16

26

22,116

2,224

16

27

24,001

2,384

16

28

26,074

2,560

24

29

28,354

2,752

24

30

30,860

2,960

24

31

33,617

3,188

32

32

36,648

3,436

32

33

39,982

3,704

32

34

43,647

4,000

40

35

47,678

4,316

40

Legendary Structure Parameters

Level
Maximum Health
Damage Per Second
Level Up Cost - Pulsar

1

4,800

600

0.00

2

7,702

954

0.00

3

7,991

990

0.00

4

8,310

1,020

0.00

5

8,659

1,056

0.00

6

9,044

1,098

0.00

7

9,467

1,146

0.00

8

9,932

1,194

0.00

9

10,443

1,242

0.00

10

11,006

1,302

0.00

11

11,624

1,362

0.00

12

12,304

1,434

0.00

13

13,052

1,506

0.00

14

13,875

1,584

0.00

15

14,779

1,674

0.00

16

15,773

1,770

12

17

16,867

1,872

12

18

18,069

1,986

12

19

19,392

2,106

12

20

20,846

2,244

12

21

22,445

2,388

12

22

24,204

2,544

24

23

26,138

2,718

24

24

28,264

2,910

24

25

30,602

3,114

24

26

33,174

3,336

24

27

36,002

3,576

24

28

39,111

3,840

36

29

42,531

4,128

36

30

46,291

4,440

36

31

50,426

4,782

48

32

54,973

5,154

48

33

59,973

5,556

48

34

65,471

6,000

60

35

71,518

6,474

60

36

78,167

6,996

84

37

85,478

7,566

84

38

93,519

8,184

96

39

102,360

8,856

96

40

112,083

9,588

108

41

122,775

10,386

132

42

134,532

11,256

144

43

147,461

12,198

156

44

161,678

13,230

168

45

177,312

14,352

168

Genesis Structure Parameters

Level
MaximumHealth
Damage Per Second
Level Up Cost - Pulsar

1

6,000

750

0.00

2

9,628

1,193

0.00

3

9,989

1,238

0.00

4

10,387

1,275

0.00

5

10,824

1,320

0.00

6

11,305

1,373

0.00

7

11,834

1,433

0.00

8

12,415

1,493

0.00

9

13,054

1,553

0.00

10

13,757

1,628

0.00

11

14,530

1,703

0.00

12

15,380

1,793

0.00

13

16,315

1,883

0.00

14

17,343

1,980

0.00

15

18,474

2,093

0.00

16

19,717

2,213

200

17

21,084

2,340

200

18

22,587

2,483

200

19

24,240

2,633

200

20

26,058

2,805

200

21

28,057

2,985

200

22

30,255

3,180

400

23

32,672

3,398

400

24

35,330

3,638

400

25

38,253

3,893

400

26

41,467

4,170

400

27

45,002

4,470

400

28

48,889

4,800

600

29

53,163

5,160

600

30

57,863

5,550

600

31

63,032

5,978

800

32

68,716

6,443

800

33

74,966

6,945

800

34

81,839

7,500

1,000.00

35

89,397

8,093

1,000.00

36

97,708

8,745

1,400.00

37

106,848

9,458

1,400.00

38

116,898

10,230

1,600.00

39

127,950

11,070

1,600.00

40

140,104

11,985

1,800.00

41

153,468

12,983

2,200.00

42

168,165

14,070

2,400.00

43

184,326

15,248

2,600.00

44

202,098

16,538

2,800.00

45

221,640

17,940

2,800.00

46

243,131

19,463

4,000.00

47

266,763

21,120

4,400.00

48

292,751

22,928

4,600.00

49

321,328

24,900

4,800.00

50

352,753

27,038

12,600.00

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