PULSAR
  • PULSAR
    • The Vision
    • Gameplay
  • Getting Started
    • Installing the Game
    • First Steps
  • Game Systems
    • Alien Invasions
    • Combat
      • Aliens
    • CPU Capacity
    • Dungeons
    • Power Supply
    • Resources
    • Leaderboards
    • Shortcuts and Interactions
  • Assets
    • Lands
      • Land Taxes
      • Land Size & Layout
      • Land Rarity
      • Land Security Rating
      • Land Biomes
    • Units
      • Spider
      • Scorpion
      • Siege Tank
      • Resources Miner
      • Pulsar Miner
      • Mobile Depot
    • Structures
      • Mothership
      • Tesla Turret
      • Bolter Turret
      • Units Factory
      • Mineral Refinery
      • Gas Refinery
      • Biomatter Refinery
      • Pulsar Refinery
    • Genesis Supply
  • Events
    • Miner Mania
    • FrEnder's Game
  • Tokenomics & Game Economy
    • Tokenomic Charts
    • Game Economy
    • Token Utility
    • Pulsar Miners & Refineries Supply Schedule
    • Token Flow
    • Blockchain Integration
    • Team
  • Roadmap
  • HowTo Guides
    • Retro9000
    • Delegate to Pulsar Validator/s
    • Pulsar Reward Center
  • Help & Support
  • Release Notes
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  1. Assets

Lands

Your Own Kingdom

Lands are the physical places of the game world where gameplay happens. Structures and Units are built on Lands, Resources are extracted from them, and battles are fought on Lands also.

Lands occupied by players frequently attract alien invasions, the severity of which depend on the Land Security Rating.

Each land has been procedurally created to be unique on its own right, therefore offering unique gameplay and strategic possibilities. The most important differentiators between lands are the following ones

  • Land Taxes

  • Land Size & Layout

  • Land Rarity

  • Land Security Rating

  • Land Biomes

PreviousAssetsNextLand Taxes

Last updated 1 year ago

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