PULSAR
  • PULSAR
    • The Vision
    • Gameplay
  • Getting Started
    • Installing the Game
    • First Steps
  • Game Systems
    • Alien Invasions
    • Combat
      • Aliens
    • CPU Capacity
    • Dungeons
    • Power Supply
    • Resources
    • Leaderboards
    • Shortcuts and Interactions
  • Assets
    • Lands
      • Land Taxes
      • Land Size & Layout
      • Land Rarity
      • Land Security Rating
      • Land Biomes
    • Units
      • Spider
      • Scorpion
      • Siege Tank
      • Resources Miner
      • Pulsar Miner
      • Mobile Depot
    • Structures
      • Mothership
      • Tesla Turret
      • Bolter Turret
      • Units Factory
      • Mineral Refinery
      • Gas Refinery
      • Biomatter Refinery
      • Pulsar Refinery
    • Genesis Supply
  • Events
    • Miner Mania
    • FrEnder's Game
  • Tokenomics & Game Economy
    • Tokenomic Charts
    • Game Economy
    • Token Utility
    • Pulsar Miners & Refineries Supply Schedule
    • Token Flow
    • Blockchain Integration
    • Team
  • Roadmap
  • HowTo Guides
    • Retro9000
    • Delegate to Pulsar Validator/s
    • Pulsar Reward Center
  • Help & Support
  • Release Notes
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On this page
  • Alien Vanguard
  • Alien Goliath
  • Alien Spitter
  • Alien Breeder
  • Alien Offspring
  • Alien Tosser

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  1. Game Systems
  2. Combat

Aliens

They never come alone

PreviousCombatNextCPU Capacity

Last updated 1 year ago

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Aliens possess an insatiable appetite for any available energy source, and their enigmatic digestive system can break down nearly everything. Consequently, they frequently prowl around valuable resource nodes, with a particular affinity for Pulsar.

Moreover, Aliens exhibit a heightened attraction towards alloys, microcircuits, batteries, and other components that constitute robots.

The origin of the Aliens is yet unknown, but their aggressive liveforms have been already vastly explored and divided in several species. Employing a strategic approach becomes imperative to safeguard your vulnerable industrial districts and mining sites from their encroachment.

Alien Vanguard

These aliens are fast, but fragile. They can deal some damage, if you don't take them out from a distance, but alone or in small groups do not pose significant threat. The problem is, they usually come in considerate amounts and bring more powerful aliens with them.

Alien Goliath

The heavy tread and terrifying roar of this monster can be heard from afar. More dexterous robots can elude its heavy strikes, so it prefers to target defensive fortifications - and blows them to pieces in a couple of moments.

Alien Spitter

These small aliens can fly over cliffs and chasms, which allows them to go behind the lines and then attack robots, spitting acid that corrodes their hull. The most desirable prey for them are defenseless miners and mobile depots, which store the valuable resources.

Alien Breeder

Alien Breeders are filled with Alien original substance, which allows them to produce more of their own kind! Not especially dangerous on its own, this monstrocity manifests at a safe distance, birthing a multitude of smaller progeny, particularly Offsprings.

Alien Offspring

From a distance, these minuscule beings resemble a turbulent torrent, as they are notorious for appearing in massive numbers. The presence of such creatures is often an indication of the proximity of an Alien Breeder.

Alien Tosser

These lumbering creatures seem to be taking delight in hurling colossal projectiles infused with highly corrosive acid. Their lethality cannot be underestimated, but once targeted, suffer inevitable demise.

Spiders and Scorpions can deal with small amounts of Alien Vanguards, but the are especially good at wiping out hordes of these enemies.

The threat from this monster is so great, that a specially designed is being developed to protect against it.

can easily deal with a small group of such creatures.

While Siege Tanks prove effective against the smaller offspring, it is the or who are required to take down the Breeder.

The will wipe out the hordes of offsprings with ease, providing cover to the Scorpions that are especially vulnerable to the Offsprings.

While can neutralize Alien Tossers from a secure distance, it may require considerable time. On the other hand, and possess the ability to dispatch them swiftly, albeit at the risk of sustaining damage in the process.

Siege Tanks
experimental weapon
All-round gatlings
Spiders
Scorpions
Siege Tanks
Siege Tanks
Scorpions
Spiders